Nogle af jer der spiller nod? og kommet til den mission hvor man starter med commander, et par engineers. samt 4 shadow teams? Og skal derefter indtage aliens base. og 2 gdi Mcv..? Og smadre resten?..
Den er komplet umuligt.
mission hedder noget med Operation Siletto..
C&C 3.. Single player sidder fast :\
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du kan måske få lidt hjælp her, der findes en guide med lidt billeder.. :
http://videogames.yahoo.com/printview_f ... eid=510689
http://videogames.yahoo.com/printview_f ... eid=510689
Mission Three: Operation Stiletto
Primary Objectives:
Capture both GDI Construction Yards
Capture or Destroy all GDI Barracks, War Factories and Airfields
Capture both Alien Drone Platforms
Capture or Destroy all Alien Gravity Stabilizers, Portals, and Warp Spheres
Bonus Objectives:
Build a Mammoth Tank
Wow, Tough!
This is a challenging mission, mostly because it involves a bit of luck on your side. If a couple of things happen here, you can wind up losing after getting through a fair portion of the level, regardless of whether or not you did anything wrong. Frustrating, sure, but hey - it's act five.
Everything needs to go right and you need to move quickly in order to ensure that it does. The most pressing concern you could have here is the fact that you automatically lose if any of the four construction buildings on the map are destroyed, even if you've already captured them. You have to capture each of them in order to win the map - if one of the computer armies overwhelms another computer army and destroys their factory, you lose, even if you were nowhere around. Begin by splitting your little team into groups. Get a couple of Shadow Teams into their own groups, and have the commando and the saboteurs in their own separate groups as well. Your first target will be the base in the southwestern corner of the map.
Get Shadow Teams up here to take out the anti-infantry turrets.
Step One: Begin by having your Shadow Teams glide along the southern portion of the map until they're in the southwestern corner; they should be able to avoid the stealth-penetrating glare of the turrets this way. Have one team land to the southeast of the small factory there, and one to the northwest, both in Hold Fire stance. Each of them will be able to destroy one of the anti-infantry turrets here with their explosives. Don't bother engaging any of the other units here just yet.
Step Two: The commando and the saboteurs have to get to this same area, but they can't glide and can't avoid detection. With Tanya in a group separate from the saboteurs, move her and them along, with Tanya just leading the way. You can't just walk into the base, obviously; you'll be killed. Instead, you'll have to follow on of the paths to the north of the base. There's a small refinery sub-base in the middle of the map's eastern side, which is guarded by anti-vehicle turrets. Walk the troops up there, using Tanya to kill off any pesky ground units in your way (but staying away from the refinery base itself, which has an anti-infantry turret).
When you reach the southern portion of the refinery base, walk south along the path and save your game. What you need to do here is move the saboteurs around the jutting piece of earth between you and the power supplies to the south. If they get spotted by an APC or get hit by a wandering riflemen group, your game will end right quick. Technically you can finish this mission with only one saboteur, but it'll be far easier to do it with all four of them around.
Capturing The Base
You may need to practice steps one and two until you can perform them roughly simultaneously. The bombings of the anti-infantry turrets should take priority, but Tanya and the saboteurs should be on the move while you're plotting your terror.
Anyway, if all goes well, you'll get all four saboteurs behind the power plants of the enemy in the southwestern corner of the map. In order of priority, you'll want to have them nab the construction yard, the refinery, the battle base nearby, and a power plant. Save your game before attempting to do any of this, though.
If you manage to get the battle base, move it back to the south a bit and deploy it where it's out of range of the enemy fire. Now, if you notice a flood of enemy APCs and Predators coming your way, you've probably already lost. You have to time your capturing so that you get the structures around here while the Predators and APCs that the factories are sending away are actually leaving. This is mostly a matter of luck; if you get caught by the vehicles, just reload and try again, perhaps waiting a couple seconds this time.
Messiness
Anyway, if everything go absolutely perfectly, you'll have control of the construction yard and the two facilities, the power plant and refinery, that you need to instantly start working on a war factory. Build it, lay it down somewhere, and have it begin cranking out five Predators instantly. Here's where things get kind of messy, so save your game at this point. You need to capture the nearby structures, but they're well defended by vehicles, infantry, and turrets. You can deal with the anti-infantry turrets by summoning all of your remaining Shadow Teams and instructing them to blow up one of the turrets with their bombs, then summon another team in with your special Shadow Strike Team power and instructing them to do the same to the other one.
Tip: Despite your instincts, do not destroy or capture the power plants in this area; your GDI foe will need them to power his base defenses. If his turrets go down, the Scrin forces that are attacking him will probably overwhelm him and eliminate his base from the game before you can capture it. Keep the power plants alive and unharmed, if possible. Your own power plants in the southeast can be upgraded with Liquid Tiberium Cores to help you power up your new base.
Take out the defenses and capture these factories!
When you have a few Predators built, move them north into the factories and have them start killing any opposing Predators and APCs. Build some APCs yourself to deal with the opposing infantry, and build a barracks to start pumping out a few engineers. As the scrum is going on, try to sneak up the engineers into the factories there. Doing so will prevent them from making any more enemy units, and will allow you to build up your own forces to begin clearing out the remaining enemies.
Static Electricity
After the base is yours (don't forget the command post in the middle of the factories), build another harvester, first off, then lay down a couple of anti-aircraft turrets on the northern side of your base. Having some Pitbulls scattered around near your war factories would be a good idea, too. Again, saving your game now would be wise. Just get in the habit of doing it every couple of minutes in case something goes awry.
Now that you have a base, it's time to start accelerating up the tech tree. You have plenty of tiberium, and if you want more, you can build a refinery back at the southeastern base and a war factory to make a couple more harvesters there, as well. You're going to need as much cash as you can get here.
Anyway, tech tree ascension. You won't be facing big assaults coming your way, so concentrate on building up your aerial defenses with anti-air turrets scattered around the base, but keep building new units and structures as you go. Don't bother with the small stuff; just try to get up to Mammoth Tanks and Firehawks as soon as you can.
Expansion
When you have the cash, start building up more airbases. The Firehawks inside should be armed with missile loadouts and told to patrol over your bases. More enemy Firehawks will periodically come from the north and bomb your base, but you should be able to get used to their avenues of attack eventually; they'll typically go for your anti-air turrets, which is fine. Repair them and make the enemy pay by shooting down his planes.
Now, at this point, a heavy element of luck comes into play. We've had games end here because the Scrin forces were attacking the northwestern GDI, and we've had a game end because the GDI tanks took out the southeastern Scrin Drone Platform before we could do anything to save it. If all goes according to plan, though, the Scrin will be hostile to GDI, the GDI forces will be hostile to you, and you'll be able to defend yourself against anything the GDI guys throw at you.
Expand your presence at your southeastern base by building some airbases and more anti-air defenses inside of it (you'll probably want at least four full squads of Firehawks with missile loadouts patrolling various parts of the map eventually), and have a War Factory there begin cranking out Mammoths. If you haven't built a refinery here yet, do so now and stock it up with multiple harvesters. In your southwestern base, build five or ten APCs and load them all up with engineers.
A Scrin Base Of Your Very Own
With a Scrin base in your hands, you will have a mound of toys to play with.
The southeastern Scrin base should be your next target, so get there and capture it as best you can. If there are any units or structures around it, you can use your airplanes to bomb them out, or send in the Mammoths. If you spot any Storm Towers, hit them with Shockwave artillery to render them inert before bombing them.
When you've cleared out hostile buildings, get an engineer up to the tower and capture and repair it, then start building up the Scrin tech tree towards their air units.
At this point, you've probably won, assuming the Scrin haven't managed to overpower the GDI in the northwest. If there appears to be a stalemate between them, feel free to summon your forces and attack the northeastern Scrin to take over their tower there, then repeat the process on the northwestern GDI to finish them off as well.
Hurtigere klovn, hurtigere..
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night_hawk
- Indlæg: 835
- Tilmeldt: 18 mar 2003, 22:02
heh
prøved lidt efter hvad de skrev.. fandt det også lige selv.. damn stadigvæk svært at lave det første.. :S

I din base bygger du så har du har engineers nok til at kapre alle de bygninger du skal for at gennemføre.
Så placerer du en engineer ved hver eneste bygning, du bliver IKKE angrebet af hverken alien eller GDI med mindre de kører dine mænd ned og dermed tror du har angrebet dem :S
Så bruger du den funktion der hedder planned moves (eller sådan noget), det er den med de to zig zag streger. Første gang man trykker på den kan man give alle de kommandoer man skal, og først når man trykker på den anden gang udfører de opgaven. Så du sætter bare alle engineers til at kapre de bygninger som missionen siger du skal, og trykker så på knappen anden gang. Du bliver nemlig ikke angrebet før der går 2-3 sekunder efter du har taget en bygning
Voila, gennemført på under 5 minutter - dog på en lidt cheat artig måde
Så placerer du en engineer ved hver eneste bygning, du bliver IKKE angrebet af hverken alien eller GDI med mindre de kører dine mænd ned og dermed tror du har angrebet dem :S
Så bruger du den funktion der hedder planned moves (eller sådan noget), det er den med de to zig zag streger. Første gang man trykker på den kan man give alle de kommandoer man skal, og først når man trykker på den anden gang udfører de opgaven. Så du sætter bare alle engineers til at kapre de bygninger som missionen siger du skal, og trykker så på knappen anden gang. Du bliver nemlig ikke angrebet før der går 2-3 sekunder efter du har taget en bygning
Voila, gennemført på under 5 minutter - dog på en lidt cheat artig måde
